Either out of safety (just in case my version might contain malware, cause you never know ), or perhaps if you'd like to make changes of your own (like how I have built upon the original version). Īs for NodeJS: You don't really need it unless you want to compile it from source yourself for any reason. And of course as you're already familiar with, you'll obtain the latest cheats.js separately from my Google Drive folder, that hasn't been changed. Okay, so using it is simple: From the zip file, just place both InjectCheatsF2.exe and config.json in the game directory, just like mynew1one says. config.json = A plain-text-config file for the feature-extension that I added to iBelg's tool.InjectCheatsF2.exe = The already-compiled & ready to use cheat tool.main.js = The source code of the tool which you'd compile into the executable.
#BOT OF LEGENDS 7.19 HOW TO#
Compile_Instructions.txt = Ofc a simple textual per-step instruction on how to build the tool, if you wanted to build it yourself instead of using the binary (just to be on the safe side right xD?).So to start things off you did presumably see the content within InjectCheatsF2.zip, which are four files: You put config.json, InjectCheatsF2 and cheats.js (from the folder before this) to the game directory (right click Legends of Idleon on the steam library, manage, browse local files)Īnd yeah i think you do need NodeJS, the thumbnail for it on mine is the NodeJS logoĪh that's an interesting question tomato, even though a little bit weird I'd say?